Tag Archives: sampan

Best Sinking!

I not only design and build little paper sampans, I also build large cardboard ones –


Last years entry made it around the course, not so this year. Video is here;

We did get an award for best sinking though. 🙂 Next year, I know, I know, I’ll sit in the middle. I’ll also use more layers of cardboard like I did last year.


Green Hell – No Escape

The survivors of the river battle run out of luck…


Here are the rules that I came up with to handle capsizing, swimming, and drowning (mainly drowning);

Boats: Capacity=5 models, speed=3 (hands and sticks), capsize on a d6 roll of 7+

Boats can capsize and dump their occupants into the water if their capacity is exceeded or if the occupants become too unruly. A stationary boat, one that did not activate, does not need to test for capsizing. Capsizing tests occur after movement or any form of melee has occurred on board the boat. The capsizing roll is modified as follows;

+1 for each model that exceeds capacity.

+1 if melee combat occurred on board the boat this turn.

If a boat capsizes then all of it’s occupants are dumped in the water, the owning player must roll above the model’s DEF score to avoid drowning. Suppressed units that end up in the water have a -1 to their avoiding-drowning roll. If a model survives getting dunked they may swim at a speed of 1 or just get back on the boat.

Models on boats count as having soft cover (-1) to ranged attacks that originate from off the boat.

Green Hell – The Rout

The battle had gone poorly for the Marauders and whole companies of their stuntie troops had begun to flee.

One group, led by the Red Gobbo himself, was determined to steal the transports and sneak off to start a new stuntie commune in a distant corner of the galaxy. However, another group of stunties was despatched to secure the transports and stop the traitors from escaping.

Object of the game; Get the boats, kill those other stunties!

My older brother and I played our first game of Warpath (ver. 2.0 Beta) by Mantic Games last night. Each of us had three squads of ten Stunties with Stuntie guns led by a Big Stuntie with a pistol. The Big Stunties just used a basic Marauder trooper profile but Inspiring was substituted for Crushing Strength. The points values of these forces are about 125pv for each side.

Here’s a link to all of the pics from the game; https://www.dropbox.com/sh/4t6ie86ccw3gin8/YCCg-NHgm9

Start of game layout on a 3′ x 4’6″ table;


The Red Gobbo and his troops advance on the boats;


The loyalist stunties move to secure boats of their own;

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Both sides form firing lines on the riverbanks and blaze away at each other. These guys are probably the worst troops in the galaxy, they make stormtroopers look like marksmen.

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Both sides try to navigate their vessels through the firing lines, some with disastrous capsizing results. Probably a third of the casualties in this game were from drowning.

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Not all the troops in a squad could safely fit in a boat so usually half the squad would keep pace on the riverbank with the boats staying close enough to shore to maintain squad coherency. As the ships made their way down the narrow river they began ramming and boarding each other, which led to more capsizing.


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The Red Gobbo jumps ship after his crew dies around him. He was sent to a watery grave shortly after this by the loyalist Stuntie commander after a victorious round of hand-to-hand combat. The remaining rebel stunties were suppressed and taken prisoner by the mohawk and musket stuntie, the sole survivor of his squad.

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It was a fun, grueling death by attrition (seriously awful troops all around), first experience with Mantic’s Warpath 2.0 rules. I have some questions about little things in the rules (can individuals join squads?) that I need to re-read the rules and dig through their forums a bit for enlightenment. Decent set of rules though and they are available free from their website.

Product placement; Dice tower by Litko, river tiles by Fat Dragon Games, and sampans by Mayhem in Paper (me!).