Category Archives: Battle Reports

Marro Juggernaut field test

My son and I played a game of Heroscape so he could take the Juggernaut model out for a spin. We built forces of 1200 points each, well, mine was going to be 1200 but my daughter wanted to play too. I made her my teammate and let her pick what she wanted and I would make a force out of what points remained. She took four dragons as she really likes dragons…which meant I had points for a few Highlanders and some heroes, hrm. My son decided to tackle my daughter’s dragons with the Juggernaut alone while everything else came streaming towards my meager band – eek!

ImageHe did pretty well against all the big scalies but they did wear him down over time. That 6 def is a bit ridiculous and he may get revised in the future. BTW; we play Heroscape as a TTG without the plastic hex battlemaps as they take too long to setup and takedown. I have plenty of terrain that’s easy to toss onto the tabletop so we’ve converted everything to inches instead of spaces.

The next Heroscape project under construction is this guy;

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I have a plastic one from my Reaper Bones box and I think he’ll make a great hero/heavy for the Gorillanoids.

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Green Hell – The Rout

The battle had gone poorly for the Marauders and whole companies of their stuntie troops had begun to flee.

One group, led by the Red Gobbo himself, was determined to steal the transports and sneak off to start a new stuntie commune in a distant corner of the galaxy. However, another group of stunties was despatched to secure the transports and stop the traitors from escaping.

Object of the game; Get the boats, kill those other stunties!

My older brother and I played our first game of Warpath (ver. 2.0 Beta) by Mantic Games last night. Each of us had three squads of ten Stunties with Stuntie guns led by a Big Stuntie with a pistol. The Big Stunties just used a basic Marauder trooper profile but Inspiring was substituted for Crushing Strength. The points values of these forces are about 125pv for each side.

Here’s a link to all of the pics from the game; https://www.dropbox.com/sh/4t6ie86ccw3gin8/YCCg-NHgm9

Start of game layout on a 3′ x 4’6″ table;

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The Red Gobbo and his troops advance on the boats;

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The loyalist stunties move to secure boats of their own;

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Both sides form firing lines on the riverbanks and blaze away at each other. These guys are probably the worst troops in the galaxy, they make stormtroopers look like marksmen.

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Both sides try to navigate their vessels through the firing lines, some with disastrous capsizing results. Probably a third of the casualties in this game were from drowning.

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Not all the troops in a squad could safely fit in a boat so usually half the squad would keep pace on the riverbank with the boats staying close enough to shore to maintain squad coherency. As the ships made their way down the narrow river they began ramming and boarding each other, which led to more capsizing.

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The Red Gobbo jumps ship after his crew dies around him. He was sent to a watery grave shortly after this by the loyalist Stuntie commander after a victorious round of hand-to-hand combat. The remaining rebel stunties were suppressed and taken prisoner by the mohawk and musket stuntie, the sole survivor of his squad.

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It was a fun, grueling death by attrition (seriously awful troops all around), first experience with Mantic’s Warpath 2.0 rules. I have some questions about little things in the rules (can individuals join squads?) that I need to re-read the rules and dig through their forums a bit for enlightenment. Decent set of rules though and they are available free from their website.

Product placement; Dice tower by Litko, river tiles by Fat Dragon Games, and sampans by Mayhem in Paper (me!).